I want a function to return a (key-value-)table when called by a Lua-script. Therefore I have to push the table to the stack.
I know how to push an integer to the stack: state->PushInteger(10)
I also know how it works for strings and other numbers, but how would I push a table to the stack and furthermore how would I even create it from the C++ side?
This site usually explains everything pretty well: http://wwhiz.com/LuaPlus/LuaPlus.html but I have a really hard time understanding how LuaPlus works. So in this case it doesn't really help me. :(
It would be really nice if someone could help me out here, I'm literally trying to do this for 3 days now.. :/
The Pushing a LuaObject onto the Lua Stack
section of that page appears to be the answer I would think.
The cases where you would need to push a LuaObject onto the Lua stack are rare. Nonetheless, the facility is provided through LuaObject's PushStack() function.
LuaObject tableObj(state);
tableObj.AssignNewTable();
tableObj.SetString("Key", "My String");
// It's often good practice to use a LuaAutoBlock here.
tableObj.PushStack(); // Be sure to clean it up when you're done!
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