I want to link a Lua table function to a C++ variable using LUAPlus. So far using what information I can find on the web, I've managed to call a table ...
I want to link a Lua table function to a C++ variable using LUAPlus. So far using what information I can find on the web, I've managed to call a table ...
From this question's answer, it seems as though this should be simple: How do you include LuaPlus into your project? This is absolutely ridiculous th ...
I have a kind of callback function in my Lua script which I would like to call from different threads on the C++ side (0-100 times per second). So far ...
I'm wondering how I you can create and register a function from the C++-side that returns a table when called from the Lua-side. I've tried a lot of t ...
I want a function to return a (key-value-)table when called by a Lua-script. Therefore I have to push the table to the stack. I know how to push an in ...
In this guide functions are created to add a monster to a table and to decrease the health of a monster from the table. You can easily use the two fu ...
How can I create a Lua-object like this: in my C++ sourcecode with values that are taken from variables of my c++ code? In the end it needs to be ...
I found a nice tutorial on how to implement LuaPlus into an C++ Project using Visual Studio 2010. http://www.zynox.net/luaplus-1-compiling-basic-usage ...