I'm making a battleship game in JavaScript and I stumbled upon a problem
var targetString = target.replace(/\s+/g, '');
for(var i = 0; i !== inputArray.length; i++) {
for(var j = 0; j !== boats[i].usedPositions.length; j++) {
if(targetString === boats[i].usedPositions[j].toString()) {
hit = true;
boats[i].hits[j] = 1;
console.log(boats[i].hits);
currentBoat = boats[i];
boats[i].usedPositions.splice(j,1);
break;
}
}
}
if(hit && stop == false) {
alert ("Hit!");
if(allEquals(currentBoat.hits, 1) && hit) {
alert("Boat with length " + currentBoat.hits.length + " has sunken!");
sunkenBoat++;
}
}
The first piece of code checks if the entered coordinate matches a coordinate of the boats (all of these are stored in usedPositions). To prevent that the player can hit that boat again, I want to take the hit coordiante out of that array using splice. But when I do this, it doesn't alert me when a boat has sunken (second piece of code). When the line with splice in is removed, it does give the alert. Can anyone help me? Full code is found here .
splice
moves the subsequent array elements down to fill the space. Your logic doesn't look like it's expecting things to move like that.
Instead of splice
, you probably just want to assign some other value to that array location, eg:
boats[i].usedPositions[j] = " "; // Where " " is assumed not to represent a boat
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