Thanks to alot of help from diff people willing to kindly share their help I have been able to read tilemaps and add my player start to the tilemap
for (int x = 0; x < layer3.getWidth(); x++) {
for (int y = 0; y < layer3.getHeight(); y++) {
TiledMapTileLayer.Cell cell = layer3.getCell(x, y);
if (cell == null)
continue;
if (cell.getTile() == null)
continue;
if (cell != null) {
TiledMapTile tile = cell.getTile();
if (tile != null) {
if (layer3.getCell(x, y).getTile().getProperties()
.containsKey("Start"))
player.position.set(x, y);
However I would like to also place my monsters on the tilemap like the player, with the exception of i have multiple places on the tilemap to spawn monsters. The below code will only allow me to spawn one monster
for (int x = 0; x < layer2.getWidth(); x++) {
for (int y = 0; y < layer2.getHeight(); y++) {
TiledMapTileLayer.Cell cell = layer2.getCell(x, y);
if (cell == null)
continue;
if (cell.getTile() == null)
continue;
if (cell != null) {
TiledMapTile tile = cell.getTile();
if (tile != null) {
if (layer2.getCell(x, y).getTile().getProperties()
.containsKey("monster"))
monsters.position.set(x,y);
How could I spawn multiple monsters instead of one? Thank you in advance!
Have a list of Monsters
Array<Monster> monsters = new Array<Monster> //libgdx Array
And instead of this:
monsters.position.set(x,y); //wrong!
add a new monster:
monsters.add(new Monster(x, y)); //right!
Of course, use the parameters x and y in your monster contructor to set its position.
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