Mozilla's docs on requestAnimationFrame states that the callback I pass to requestAnimationFrame will be ran before the next repaint.
I'm trying to figure out how to synchronize code with this.
Specifically, I want to:
I want the above to execute as quickly as possible.
Can I use requestAnimationFrame to achieve this?
It seems if I wrap #1 with requestAnimationFrame, it could roll #1 and #3 into a single execution, then apply the paint. Same with wrapping #2 in RAF. Do I need to chain #3 in the callback of #1?
I've found one possible solution here, which is working, albeit a bit wonky.
If I chain all of these together in requestAnimationFrame callbacks, then it works as expected:
window.requestAnimationFrame(function()
{
// apply class 1
window.requestAnimationFrame(function()
{
// apply class 2
});
});
I don't particularly like this solution, but it is a solution. Anything better out there?
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