The problem im having is finding out a way when data is loaded that it will create its own Elements the way i have it set for when clicking on "Rasie New Pokemon".
function newPokemon() {
var newDiv = document.createElement("div");
// Creates a new div
var xpPar = document.createElement("p");
var lvlPar = document.createElement("p");
var nxtLvlPar = document.createElement("p");
var namePar = document.createElement("p");
// Creates a new paragraph element
var newImg = document.createElement("img");
// Creates a new image element
var pokemon = ["Mudkip", "Treecko", "Torchic"];
// Array containing pokemon that can be raised
var randNum = Math.floor(Math.random() * 3);
// Chooses a randome number between 1 and 2
if (numOfPoke < 1) {
newDiv.id = "content";
newImg.style.cursor = "pointer";
newImg.id= "pokemon";
switch (randNum) {
case 0:
newImg.src = "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/258.gif";
break;
case 1:
newImg.src = "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/252.gif";
break;
case 2:
newImg.src = "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/255.gif";
break;
default:
alert("Something went wrong! Alert the creator of the game!");
break;
}
newImg.onclick = function() {
addXP()
};
xpPar.id = "xp";
xpPar.innerHTML = "XP: " + xp.toFixed();
lvlPar.id = "lvl";
lvlPar.innerHTML = "Level: " + lvl;
nxtLvlPar.id = "nxt_lvl";
nxtLvlPar.innerHTML = "XP To Next Level: " + xpToNxtLvl.toFixed(2);
namePar.id = "name";
namePar.innerHTML = pokemon[randNum];
document.body.appendChild(newDiv);
document.getElementById("content").appendChild(newImg);
document.getElementById("content").appendChild(xpPar);
document.getElementById("content").appendChild(lvlPar);
document.getElementById("content").appendChild(namePar);
document.getElementById("content").appendChild(nxtLvlPar);
numOfPoke++;
// Adds one to the pokemon counter
} else {
alert("Only one Pokemon can be raised at a time!");
}
// Allows only one new pokemon to be raised
}
This is the function i am using to create the elements. What i want is for when the data is loaded it will create the data in a smiler way.
here is a link to my files.[1] I couldn't get it to work on jsfiddle for some reason.
Instead of saving it into local storage and getting people mad when they clear their cache how about storing it on a server ? And Create a php array on that server containing the data of your pokemon ?
var currentPokemon;
var Pokemon = {
0: {
Name: "Mudkip",
Exp: 0,
NextExp: 50,
Lvl: 1,
Img: "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/258.gif"
},
1: {
Name: "Treecko",
Exp: 0,
NextExp: 50,
Lvl: 1,
Img: "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/252.gif"
},
2: {
Name: "Torchic",
Exp: 0,
NextExp: 50,
Lvl: 1,
Img: "http://www.pokestadium.com/pokemon/sprites/img/main-series/5/black-white/animated/front/255.gif"
}
};
currentPokemon = Pokemon[Math.floor(Math.random() * 3)];
/*
Now you can get all data you want from currentPokemon :)
*/
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.