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Prevent User from holding key down in Eclipse

I am creating a track and field game and I need the player to tap the button to fill the meter up. When the player releases the key the meter goes down. Unfortunately, when I hold the button the meter fills up.

Code:

public class TapGame extends JPanel implements ActionListener, KeyListener{

Timer tm = new Timer(5,this);
int barHeight = 0, bar = 0;
boolean canPress = true;

public TapGame(){
    tm.start();
    addKeyListener(this);
    setFocusable(true);
    setFocusTraversalKeysEnabled(false);
}

public void paintComponent(Graphics g){
    super.paintComponent(g);
    g.setColor(Color.GREEN);
    g.fillRect(0, 355, bar, 10);
    g.setColor(Color.WHITE);
    g.drawRect(0, 355, 100, 10);

}


public void actionPerformed(ActionEvent e){
    bar+= barHeight;
    bar -= 2;
    if (bar < 0) bar = 0;
    if (bar > 98) bar = 98;
    repaint();

}

public void keyPressed(KeyEvent e){
    int c = e.getKeyCode();

    if (c == KeyEvent.VK_A){
        if (canPress) {
            barHeight = 4;
            canPress = false;
        }
        else barHeight=0;

        }
    }

public void keyTyped(KeyEvent e){}
public void keyReleased(KeyEvent e){
    canPress = true;
    barHeight =0;
}

public static void main(String[] args){
    TapGame t = new TapGame();

    JFrame jf = new JFrame("Tap Mini Game Test");

    jf.setSize(600,400);
    jf.setLocationRelativeTo(null);
    jf.setVisible(true);
    jf.add(t);
    jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}
}

It appears java calls those button presses multiple times. See here: https://stackoverflow.com/questions/5199581/java-keylistener-keypressed-method-fires-too-fast

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