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How store the textures in a .dll library?

Hy guys, I am new to XNA, just player around with it for like two weeks. C# is also quite new for me, I`ve used Visual Basic, but I just decided to learn XNA basics, because of the slow GDI+. I want to make a Media app, which has a lot of texture images (multiple menu styles, multiple built-in backgrounds, etc.), and the fact that all of these files is located in the Content folder on the hard drive, is kinda messy :D . Is there any way to create a separate library for the GUI and store the textures in a .dll file just like in WinForms? It looks so ugly when the textures can be seen outside the application.

也许这可以帮助: (MSDN)在游戏库中加载内容

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