Have been searching the solution for two days. I want to convert my wave 32 or 24 bits to a 16bit.
This my code after reading few stackoverflow topics):
byte[] data = Convert.FromBase64String("-- Wav String encoded --") (32 or 24 bits)
int conv = Convert.ToInt16(data);
byte[] intBytes = BitConverter.GetBytes(conv);
if (BitConverter.IsLittleEndian)
Array.Reverse(intBytes);
byte[] result = intBytes;
but when i writeAllbyte my result, nothing to hear...
Here is a method that cuts the least significant bits:
byte[] data = ...
var skipBytes = 0;
byte[] data16bit;
int samples;
if( /* data was 32 bit */ ) {
skipBytes = 2;
samples = data.Length / 4;
} else if( /* data was 24 bit */ ) {
skipBytes = 1;
samples = data.Length / 3;
}
data16bit = new byte[samples * 2];
int writeIndex = 0;
int readIndex = 0;
for(var i = 0; i < samples; ++i) {
readIndex += skipBytes; //skip the least significant bytes
//read the two most significant bytes
data16bit[writeIndex++] = data[readIndex++];
data16bit[writeIndex++] = data[readIndex++];
}
This assumes a little endian byte order (least significant byte is the first byte, usual for WAV RIFF). If you have big endian, you have to put the readIndex += ...
after the two read lines.
You could implement your own conversion iterator for this task like so:
IEnumerable<byte> ConvertTo16Bit(byte[] data, int skipBytes)
{
int bytesToRead = 0;
int bytesToSkip = skipBytes;
int readIndex = 0;
while (readIndex < data.Length)
{
if (bytesToSkip > 0)
{
readIndex += bytesToSkip;
bytesToSkip = 0;
bytesToRead = 2;
continue;
}
if (bytesToRead == 0)
{
bytesToSkip = skipBytes;
continue;
}
yield return data[readIndex++];
bytesToRead--;
}
}
This way you don't have to create a new array if there is no need for it. And you could simply convert the data array to a new 16 bit array with the IEnumerable<T>
extension methods:
var data16bit = ConvertTo16Bit(data, 1).ToArray();
Or if you don't need the array, you can iterate the data skipping the least significant bytes:
foreach (var b in ConvertTo16Bit(data, 1))
{
Console.WriteLine(b);
}
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