Using the master branch of Rajawali I can make my camera rotate around an axis using
mRotateAnimation = new RotateAnimation3D(axis, angle);
mRotateAnimation.setDuration(4000);
mRotateAnimation.setTransformable3D(getCurrentCamera());
mRotateAnimation.setInterpolator(new DecelerateInterpolator(5f));
registerAnimation(mRotateAnimation);
mRotateAnimation.play();
provided that I have NOT set getCurrentCamera().setLookAt(0,0,0). If I do setLookAt, I get no rotation at all.
Using the 0.9 version the equivalent would seem to be
mRotateAnimation = new RotateAnimation3D(axis, angle);
mRotateAnimation.setDuration(4000);
mRotateAnimation.setTransformable3D(getCamera());
mRotateAnimation.setInterpolator(new DecelerateInterpolator(5f));
mRotateAnimation.start();
but this doesn't seem to work regardless of setLookAt(). I get no rotation at all. If I change getCamera() for another object the rotation works just as I'd expect.
What am I missing with this? Any help much appreciated.
Thanks.
I used the RotateAnimation3D for rotate my object in my class with below code in new version of rajawali:
mAnim = new RotateAnimation3D(Axis.Y, 360);
mAnim.setDuration(16000);
mAnim.setRepeatMode(RepeatMode.INFINITE);
getCurrentScene().registerAnimation(mAnim);
mAnim.setTransformable3D(mObject);
mAnim.play();
and it works for me! I think you should change mObject to get currentCamera() for The desired result
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