I try to implement some post-processing, so I need to use FrameBuffer
to collect entire picture and then post-process it with shader. I've found some examples of how to work with FrameBuffer
in LibGDX( Rendering a 3D model to texture in LibGDX ), but it doesn't work. I get black screen. My code snippet:
@Override
public void show() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 0f, 1f));
environment.add(new DirectionalLight().set(1f, 0.0f, 0.0f, 0f, -2f, 0f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(1f, 1f, 1f);
cam.lookAt(0,0,0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
com.badlogic.gdx.graphics.g3d.loader.ObjLoader loader =new ObjLoader();
model = loader.loadModel(Gdx.files.internal("cube/cube.obj"));
instance = new ModelInstance(model);
fbo = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
sb= new SpriteBatch();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
}
@Override
public void render(float delta) {
fbo.begin();
camController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
modelBatch.begin(cam);
modelBatch.render(instance, environment);
modelBatch.end();
fbo.end();
//getting texture
tex = fbo.getColorBufferTexture();
//render texture
spriteBatch.begin();
spriteBatch.draw(tex,0,0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
spriteBatch.end();
}
What do I wrong?
UPDATE
I got another problem. Look at the pictures bellow:
I see this hidden fragment of landscape. I use
fb = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false);
But when I try to switch on the depth of FrameBuffer
, it shows me black screen again:
fb = new FrameBuffer(Format.RGBA8888, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
How to get rid of showing this fragment of landscape and why FrameBuffer
doesn't work with depth
parameter?
You can use ScreenUtils functions to get framebuffer/
http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/ScreenUtils.html
ScreenUtils.getFrameBufferPixels(int x, int y, int w, int h, boolean flipY)
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