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Playing sounds on Console - C#

I'm writing a Console application on C# and I want to play a sound when I display texts continuously. This is what I've done :

static SoundPlayer typewriter = new SoundPlayer("typewriter");
static public void print(string str, int delay)
    {
        Thread skipThread = new Thread(skipText);
        typewriter.PlayLooping();
        textgap = delay;
        foreach (char c in str)
        {
            Console.Write(c);
            if (textgap != 0)
                Thread.Sleep(textgap);

        }
        typewriter.Stop();

    }

typewriter.wav is imported to my project next to the .cs files and I've selected copy always . When I run this code, an error pops out when starting playing the sound saying Please be sure a sound file exists at the specified location. What is wrong here?

EDIT : Changed my code to the following according to Kevin J's answer.

static SoundPlayer typewritter;

    public static void Load()
    {
        Assembly assembly;
        assembly = Assembly.GetExecutingAssembly();
        typewritter = new SoundPlayer(assembly.GetManifestResourceStream
            ("typewriter"));
    }

I also should precised to use the path Environment.CurruntDirectory + "typewriter" but nothing changes.

Figured out the problem : I just needed to set the SoundLocation property of the SoundPlayer instance :

SoundPlayer typewriter = new SoundPlayer();
typewriter.SoundLocation = Environment.CurrentDirectory + "/typewriter.wav";

Here's something that might help you out (please note that this code is for a winforms app, but you should be able to convert to a console app. Just study the code to see how it works) You'll basically be adding the .wav file as a 'resource' to your program. Then, your program can access the .wav file and play it:

在此输入图像描述

using System.Reflection;
using System.IO;
using System.Resources;
using System.Media;
using System.Diagnostics;



namespace Yournamespace
{
    public partial class Form2 : Form
    {
        public Form2()
        {
            InitializeComponent();
        }

        private void Form2_Load(object sender, EventArgs e)
        {
            Assembly assembly;
            Stream soundStream;
            SoundPlayer sp;
            assembly = Assembly.GetExecutingAssembly();
            sp = new SoundPlayer(assembly.GetManifestResourceStream
                ("Yournamespace.Dreamer.wav"));
            sp.Play();  
        } 
    }
}

If for example you have your sounds in the folder "Assets" then subfolder "SoundClips" do it like this.

var soundLocation = Environment.CurrentDirectory + @"\Assets\SoundClips\";

SoundPlayer player = new SoundPlayer
{
    SoundLocation = soundLocation + "typewriter.wav",
};

Make sure you have the file properties set to:

build action - Content

copy to output directory - Copy if newer

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