With for
calculating the completion percentage is easy:
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
// Do somethings...
Console.WriteLine("{0}% Done!", i * 10 + j + 1);
}
}
Output:
1% Done!
2% Done!
3% Done!
4% Done!
5% Done!
6% Done!
7% Done!
8% Done!
9% Done!
10% Done!
11% Done!
12% Done!
13% Done!
...
93% Done!
94% Done!
95% Done!
96% Done!
97% Done!
98% Done!
99% Done!
100% Done!
But I don't have any idea about the calculating completion percentage with Parallel.For
:
Parallel.For(0, 10, i =>
{
Parallel.For(0, 10, j =>
{
// Do somethings...
Console.WriteLine("{0}% Done!", i * 10 + j + 1);
});
});
Output:
1% Done!
2% Done!
3% Done!
51% Done!
52% Done!
53% Done!
54% Done!
55% Done!
56% Done!
57% Done!
58% Done!
59% Done!
60% Done!
4% Done!
5% Done!
6% Done!
...
69% Done!
70% Done!
71% Done!
72% Done!
73% Done!
74% Done!
75% Done!
76% Done!
77% Done!
78% Done!
79% Done!
80% Done!
36% Done!
37% Done!
38% Done!
39% Done!
40% Done!
35% Done!
The output is not shown the correct completion percentage.
How to calculate completion percentage in the Parallel.For
without reduce the performance?
You can use Interlocked.Increment
method for that:
int progress = 0;
Parallel.For(0, 10, i =>
{
Parallel.For(0, 10, j =>
{
// Do somethings...
Console.WriteLine("{0}% Done!", Interlocked.Increment(ref progress));
});
});
There will be one increment per iteration of the inner loop. Some printouts may appear out of sequence - specifically, when a thread is preempted after obtaining the new value of the progress but before the printing is complete.
For a simple case like this when you know that you're processing exactly 100 items, just have an outer variable that you (thread safely) increment and report on:
int progress = 0;
Parallel.For(0, 10, i =>
{
Parallel.For(0, 10, j =>
{
// Do somethings...
Console.WriteLine("{0}% Done!", Interlocked.Increment(ref progress));
});
});
But note that you may still get some values reported out of order (since parallel tasks will perform the increment and then have to compete for access to the Console
, which is an exclusive resource)
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