I initialize a vector of pointers each pointing to a list of neighbors to implement adjacency-list representation of Graph.
class Graph
{
public:
Graph(int V) : vertices(V) {}
// Member functions for Graph class
void addEdge();
void print();
void type(string);
private:
vector<list<int> *> vertices;
};
addEdge function asks the user to enter the edge from what vertex to another. I think there's a mistake somewhere in filling the vector.
void Graph::addEdge()
{
int v, w;
cout << "\nvertex: ";
cin >> v;
cout << "\nadjacent: ";
cin >> w;
vertices[v]->push_back(w);
}
I need help in this if this is the right way of filling the data structure I introduced or not! if not, what would be the right way of performing the task?
I recommend to use a std::vector<std::vector>
for the adjacency matrix of your graph and I advice you not to mix UI with your class (see code below):
class Graph
{
public:
Graph(std::size_t const n_vert) : adjmat(n_vert, std::vector<int>(n_vert)) {}
// Member functions for Graph class
void addEdge(std::size_t const from, std::size_t const to, int const weight);
void print();
void type(std::string);
private:
std::vector<std::vector<int>> adjmat;
};
void Graph::addEdge(std::size_t const from, std::size_t const to, int const weight = 1)
{
// or `adjmat.at(from).at(to)` for range checking
adjmat[from][to] = weight;
}
int main ()
{
Graph G(10);
int v, w;
std::cout << "\nvertex: ";
std::cin >> v;
std::cout << "\nadjacent: ";
std::cin >> w;
G.addEdge(v, w);
return 0;
}
This solution is recommended though, for small Graphs.
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