So I have this JPanel Graphics code:
public void paint(Graphics g){
super.paint(g);
for(int y=0 ;y < 50; y++){
for(int x = 0; x < 50; x++){
if(m.getMaze(x, y).equals("g")){
g.drawImage(m.getGround(), x * 16, y * 16,null);
}
if(m.getMaze(x, y).equals("w")){
g.drawImage(m.getWall(), x * 16, y * 16,null);
}
if(m.getMaze(x, y).equals("S")){
g.drawImage(m.getStart(), x * 16, y * 16,null);
}
if(m.getMaze(x, y).equals("E")){
g.drawImage(m.getEnd(), x * 16, y * 16,null);
}
}
}
}
And inside the for loop (the second one) I would like to pause it for half a second, so you can see it drawing each tile. The thing is, is when I use
Thread.sleep(500);
After the second for loop, it just stops the whole thing forever. If I use
g.wait(500);
it keeps spamming
java.lang.IllegalMonitorStateException
in the console. And yes, it is surrounded with try/catch. How can I pause this?
On a swing Timer call repaint(50L, x*16, y*16, 16, 16);
. Use fields for the current state ( x
, y
),
and on every paintComponent draw only that state/tile.
1) use paintComponent()
method for custom paintings intead of paint()
. Read about custom paintings in java
2) Don't block EDT
with Thread.sleep(500);
or g.wait(500);
.
Seems you need to use swing Timer
for loading. Here is simple example:
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class TestFrame extends JFrame {
private Timer timer;
public TestFrame() {
init();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setLocationRelativeTo(null);
setVisible(true);
}
private void init() {
final DrawPanel p = new DrawPanel();
timer = new Timer(500, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(p.drawingTiles < 16){
p.addDrawingTile();
p.repaint();
} else {
timer.stop();
System.out.println("done");
}
}
});
timer.start();
add(p);
}
public static void main(String args[]) {
new TestFrame();
}
private class DrawPanel extends JPanel{
protected int drawingTiles = 0;
private int tiles[][] = new int[4][4];
public DrawPanel(){
Random r = new Random();
for(int i=0;i<tiles.length;i++){
for(int j=0;j<tiles.length;j++){
tiles[i][j] = r.nextInt(5);
}
}
}
public void addDrawingTile() {
drawingTiles++;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
int curTiles = 0;
for(int i=0;i<tiles.length;i++){
for(int j=0;j<tiles.length;j++){
if(curTiles <drawingTiles){
curTiles++;
g.drawString(tiles[i][j]+"", (j+1)*10, (i+1)*10);
}
}
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(50,50);
}
}
}
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