I want to render via openGL 2camera in the same time. I want to refresh each frame as soon as possible. To update those frame I am using a thread in an infinite loop.
My actual problem is that my program crash if I put the resolution of those camera to high. With 160:120 there's no problem. But if i put the max resolution (1920:1080) there's just 5 or 6 update of the image before crashing. note: the number of update is not always the same before crashing
I suppose that If the resolution is low enough, frame_L and frame_R are changed quick enough that there's no colision beetween the main loop and the thread.
So I suppose that my mutex isnt doing what it should. How should I do?
(I'm not an expert in thread and variable safety)
My code:
#include <boost/thread/mutex.hpp>
#include <boost/thread/thread.hpp>
#include <opencv2/opencv.hpp>
boost::mutex m; //for an other thread
boost::mutex n;
cv::VideoCapture capture_L(0);
cv::VideoCapture capture_R(1);
cv::Mat frame_L;
cv::Mat frame_R;
void MyThreadFunction()
{
while (1)
{
{
boost::mutex::scoped_lock lk(n);
if (capture_L.grab()){
capture_L.retrieve(frame_L);
cv::transpose(frame_L, frame_L);
}
if (capture_R.grab()){
capture_R.retrieve(frame_R);
cv::transpose(frame_R, frame_R);
}
}
}
}
int main()
{
capture_L.set(CV_CAP_PROP_FRAME_WIDTH, 160);
capture_L.set(CV_CAP_PROP_FRAME_HEIGHT, 120);
capture_R.set(CV_CAP_PROP_FRAME_WIDTH, 160);
capture_R.set(CV_CAP_PROP_FRAME_HEIGHT, 120);
boost::thread thrd(&MyThreadFunction);
while(1)
{
[ use frame_L and frame_R ]
}
}
This is the code that I use for my threaded camera grab. Its part of a camera Object (eg; Each camera has it's own object and own thread for the capturing.
void Camera::setCapture(cv::VideoCapture cap)
{
pthread_mutex_lock(&latestFrameMutex);
videoCapture = cap;
videoCapture.read(latestFrame);
pthread_mutex_unlock(&latestFrameMutex);
int iret = pthread_create(&cameraGrabThread,NULL,&Camera::exec,this);
}
void *Camera::exec(void* thr)
{
reinterpret_cast<Camera *> (thr)->grabFrame();
}
This ensures that a new thread is started when a capture is set for that camera. The following code is run by the exec part of the thread to actually grab the frame.
void *Camera::grabFrame()
{
while(videoCapture.isOpened())
{
pthread_mutex_lock(&latestFrameMutex);
if(!videoCapture.read(latestFrame))
std::cout << "Unable to read frame" << std::endl;
pthread_mutex_unlock(&latestFrameMutex);
usleep(8000); // Sleep 8ms
}
}
And finally, the camera needs to be able to return the latest frame;
cv::Mat Camera::getLatestFrame()
{
while (getMilisecSinceLastCapture() < 35) //Enforce min time of 35 ms between frame requests.
{
usleep(5000);
}
pthread_mutex_lock(&latestFrameMutex);
cv::Mat result = latestFrame.clone();
pthread_mutex_unlock(&latestFrameMutex);
return result.clone();
}
Changing the size can be done by using
void Camera::setImageSize(const cv::Size& size)
{
pthread_mutex_lock(&latestFrameMutex);
videoCapture.set(CV_CAP_PROP_FRAME_HEIGHT, size.height);
videoCapture.set(CV_CAP_PROP_FRAME_WIDTH, size.width);
pthread_mutex_unlock(&latestFrameMutex);
}
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