struct Foo
{
boost::thread thread_;
void launchThread()
{
boost::thread(boost::bind(&Foo::worker, this));
}
void worker()
{
~Foo();
}
~Foo()
{
if (boost::this_thread::get_id() != thread_.get_id())
thread_.join();
}
};
In c++11 is it legal in a joinable thread to call the destructor of the class which declare the thread?
EDIT1 , more realistic example:
struct Holder
{
std::unique_ptr<SocketClient> client_;
void ondisconnected(){client_.release();}
Holder()
{
//create SocketClient and launch the thread
}
}
struct SocketClient
{
boost::thread thread_;
void launchThread()
{
boost::thread(boost::bind(&SocketClient ::worker, this));
}
void worker()
{
run_ = true;
while (run_)
{
boost::system::error_code error;
auto receveidBytesCount = socket_.read_some(boost::asio::buffer(socketBuffer_), error);
if (error == boost::asio::error::eof)
{
disconnected_() // call Holder slot
return;
}
}
}
~SocketClient ()
{
run_ = false;
socket_.shutdown(boost::asio::socket_base::shutdown_both);
socket_.close();
if (boost::this_thread::get_id() == thread_.get_id())
thread_.detach();
else
thread_.join();
}
};
No. A joinable thread must be joined or detached before the thread
object is destroyed. This will do neither if called from that thread. The thread's destructor will call terminate()
, ending the program.
Whether it's acceptable to detach the thread depends on whether you're also destroying objects which the thread accesses. That rather depends on the large-scale design of your thread interactions, and can't really be answered in general.
Note that explicitly calling the destructor like that is almost certainly not valid; I assume that's just to illustrate that the destructor is being called (in a more suitable manner) on the thread.
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