Hi I have a the following structures and data types:
enum EWorkerType
{
WorkerType1,
WorkerType2,
LastWorker
};
template<class DerivedType>
struct CHandlerMethod
{
};
struct CFunctorA : public CHandlerMethod<CFunctorA>
{
};
struct CFunctorB : public CHandlerMethod<CFunctorB>
{
};
template<class TFunctor>
struct CWorkerHandler
{
CHandlerMethod<TFunctor>* m_HandlerMethod;
};
typedef std::vector<CWorkerHandler<CFunctorA>*> WorkerA;
typedef std::vector<CWorkerHandler<CFunctorB>*> WorkerB;
I need a direction to create a const map between EWorkerType::WorkerType1 to WorkerA and EWorkerType::WorkerType2 to WorkerB.
I tried this direction
struct WorkersMapping
{
WorkersMapping()
{
m_WorkersMapper.insert(EWorkerType::WorkerType2, CFunctorA::value_type());
}
static std::map<EWorkerType, ???> m_WorkersMapper;
};
static WorkersMapping m_WorkersMapping;
You may use something like (for compile time):
template <EWorkerType> struct WorkersMapping;
template <> struct WorkersMapping<WorkerType1>
{
using type = WorkerA;
};
template <> struct WorkersMapping<WorkerType2>
{
using type = WorkerB;
};
or if your enum
values is correctly chosen, something like:
template <EWorkerType E> struct WorkersMapping
{
using type = typename std::tuple_element<E, std::tuple<WorkerA, WorkerB>>::type;
};
Wrap WorkerA and WorkerB into respective classes derived from a common base class, in addition to also inheriting from std::vector (multiple inheritance). Then simply define your map value as a smart pointer to the base class (or a regular pointer if you want to put the worker objects on the stack).
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