I am installing pygame via macports. I followed the instructions as such,
sudo port install py26-game
Wrote the pygame code as such:
#image settings
bif = "bg.jpg"
mif = "ball.jpg"
#Basic Settings for pygame
import pygame, sys
from pygame.locals import *
pygame.init()
#Create a screen and load the images
screen = pygame.display.set_mode((640,360),0,32) #size,flag,bit
background = pygame.image.load(bif).convert()
mouse_c = pygame.image.load(mif).convert_alpha()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(background,(0,0))
x,y = pygame.mouse.get_pos()
x -= mouse_c.get_width()/2
y -= mouse_c.get_height()/2
screen.blit(mouse_c,(x,y))
pygame.display.update()
I am using sublime text 2 to build the game, but I have this error:
Traceback (most recent call last):
File "PygameTutorial.py", line 6, in <module>
import pygame, sys
ImportError: No module named pygame
In my terminal, tried the same and have the same error:
>>> import pygame
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: No module named pygame
How to solve this?
You need to ensure that you're using the MacPorts version of Python, and not the built-in one. Assuming your MacPorts installation is in /opt/local
, you'll need to do the following:
Edit your ~/.profile
and include this line at the very bottom:
export PATH=/opt/local/bin:$PATH
Restart your Terminal session, run python
on the command line, and see if you can import pygame.
If that works, open a new file in Sublime with JSON syntax and paste in the following contents:
{ "cmd": ["/opt/local/bin/python", "-u", "$file"], "file_regex": "^[ ]*File \\"(...*?)\\", line ([0-9]*)", "selector": "source.python" }
Save the file in your Packages/User
directory as Python2.sublime-build
where Packages
is the folder opened by selecting Sublime Text 2 -> Preferences -> Browse Packages...
- it should be ~/Library/Application Support/Sublime Text 2/Packages
. Then, when you want to build a Python project, select Tools -> Build System -> Python2
and hit ⌘ B to build.
Alternatively, if you want to use the Tools -> Build System -> Automatic
setting, you can edit the original Python.sublime-build
file. Open your Packages
folder as above, go to the Python
directory, and open Python.sublime-build
in Sublime. Change the contents to those above (basically, just change "cmd": ["python", ...
to "cmd": ["/opt/local/bin/python", ...
and save. Please note that this only works with Sublime Text 2; if you're using ST3 you'll need to install PackageResourceViewer
to extract the Python.sublime-build
file from the zipped Python.sublime-package
file.
Check if you have pygame on the "site-packages" folder in the directory :
Python27/lib/site-packages
Sometimes that name of the file that contains it is different from "pygame", if you find something like py26-game
try changing the import to that name.
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