I am receiving callbacks from a C++ DLL and need to accept a struct looking like this:
typedef struct {
union {
SXAnyDevice any_device;
SXInternalDevice internal;
SXExternalDevice external;
}
int device_type;
} SXDevice;
I have created structs that are referenced in C# and have set an explicit layout but I have a problem with setting the FieldOffset for the device_type field as the referenced structs in the union are not all of the same size.
[StructLayout(LayoutKind.Explicit, CharSet=CharSet.Ansi)]
public struct SXDevice {
[FieldOffset(0)]
public SXAnyDevice any_device;
[FieldOffset(0)]
public SXInternalDevice internal_device;
[FieldOffset(0)]
public SXExternalDevice external_device;
[FieldOffset(**Not sure how to handle this**)]
public int device_type;
}
Any ideas how best to do this?
How to quickly get the offset: use the value returned by offsetof(SXDevice, device_type)
in C++.
Explanation for the offset:
An union takes as much space as it's biggest component.
Let maxSize
= max(sizeof(SXAnyDevice), sizeof(SXInternalDevice), sizeof(SXExternalDevice))
Now everything depends on how it's configured on the C++ side:
#pragma pack(1)
), then offset of device_type
will be simply equal to maxSize
maxSize
to the next pack boundary From the #pragma pack
docs :
Specifies the value, in bytes, to be used for packing. If the compiler option /Zp is not set for the module, the default value for n is 8. Valid values are 1, 2, 4, 8, and 16. The alignment of a member will be on a boundary that is either a multiple of n or a multiple of the size of the member, whichever is smaller.
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