I am very confused with c++ pointers and reference operators. My main confusion is the following (simple ) code:
#include <iostream>
using namespace std;
void changeInt(int &a)
{
a *= 3;
}
int main()
{
int n = 3;
changeInt(n);
cout << n << endl;
return 0;
}
Mainly, I am confused as to why changing the address (&a) changes the actual variable (n). When I first attempted this problem this was my code:
#include <iostream>
using namespace std;
void changeInt(int &a)
{
*a *= 3;
}
int main()
{
int n = 3;
changeInt(n);
cout << n << endl;
return 0;
}
But this gives me an error. Why is it that when I change the address it changes the variable, but when I change the value pointed by the address I get an error?
Your second example is not valid C++, you can only dereference a pointer (or an object whose type overload operator*
, which is not your case).
Your first example pass the parameter by reference ( int &a
is not "the address of a", it is a reference to a), which is why a change to a
really is a change to the object being passed by the function (in you case, n
)
The ampersand ( &
) in that context means a reference , not the "address". Eg:
int some_int;
int & a = some_int; // Declare 'a', a reference to 'some_int'
int * p = &some_int; // '&' in this context is "the address of" 'some_int'
A reference is equivalent to a pointer in many ways, but it behaves like a value type. See this thread and the wikipedia entry to learn more.
The ampersand indicates that a variable is passed by reference to your function -- but inside the function the variable is treated as if it were passed by value. This is syntactic sugar , to make writing code that accepts references simpler to understand.
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