My application have a small piece of code which read/write a file in C++/CX (Windows Phone 8 Interop DirectX) like this:
bool WriteState(char *fileName) {
FILE *fp = fopen(fileName);
if (fp) {
// Do save
...
fclose(fp);
return true;
}
return false;
}
and ReadState
has the same code. and invoking (call from C#):
ObjectClass game = new ObjectClass();
game.WriteState("game1.state");
It's no problem when I run on my device, debug with no error. But after I published to Windows Phone Store and install to my device, the Read/Write
code doesn't work. Why this happen?
http://msdn.microsoft.com/en-us/library/windows/apps/jj681698(v=vs.105).aspx
There is this way, that should work for you..
Make sure you aren't saving the file in its install location. Your app won't have access to its install location in production. You'll need to save in isolated storage.
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