i had found an Inventory system from the Asset Store, but it just provide Unityscript (c# seems like got problem, cant work). So i try to use my project call the class, means use C# to call Unityscript class.
Below is one of the proper file to call the function i need.
static var playersinv : Inventory; //THIS IS THE CLASS i want to call,
function MoveMeToThePlayer(itemHolderObject : Transform)
{
//Cut off the code for avoid the coding too long
}
After that, i learn how to call the Unityscript file from C#, base on this URL I had put the Inventory class in to Standard Asset, so the error i gone. But when i call the file, it return null. so is that any one can show me where i wrong or what i should do? thanks.
below is my code
Transform EquipmentItem;
private Inventory Inv;
private Rect rctWindow;
// Use this for initialization
void Start () {
rctWindow = new Rect(350, 150, 230, 100);
EquipmentItem = gameObject.transform.Find ("Medieval Sward");
print (EquipmentItem);
Inv = FindObjectOfType (Inventory); //I TRY To follow the Javascript wall to call, but not works
//Inv.AddItem(EquipmentItem);
Inv = (Inventory) gameObject.GetComponent("Inventory");//Follow the website example, but i fail
print (Inv);
}
thanks for helping!
if the Javascript class contains the function or variable, and you want to call it from a C# script, it's the Javascript script which must go in an earlier-pass folder or if the C# class contains the function or variable, and you want to call it from a Javascript script, it's the C# script which must go in an earlier-pass folder so for example put js in Plugins folder and put c# in Plugins/Editor and test it
compilation order
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