I've added objects to the group so they get deleted and respawn when the game restarts but when the game restarts it gives the following error "attempt to call method 'insert' (a nil value)"
This is my object code:
local function spawnObject()
local objIdx = mRandom(#objects)
objName = objects[objIdx]
object = display.newImage( "images/fruit_" .. objName .. "_100.png" )
object.x = mRandom(screenLeft+30, screenRight-30)
object.y = screenTop
object.rotation = mRandom(-15, 15)
object.id = mRandom(-15,15)
group:insert( object )
if objIdx < 4 then
object.type = "food"
else
object.type = "other"
end
physics.addBody(object, "dynamic",{radius=45 , bounce = bt})
grassfront320w:toFront()
object.collision = objectCollision
object:addEventListener( "collision", object )
end
And for restarting I go to restart scene which I've created and from there I go back to my play scene.
Please help me solve the problem.
Don't add directly to the group
view. Make a separate display group for the objects
local objectGroup = display.newGroup() group:insert(objectGroup)
by doing it this way, you are not obligated to kill out the group when you change scene (if you are using composer or storyboard). It will clear it self in the memory when you change scene.
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