Well while creating a windows phone only app we can use IsolatedStorage property to get or write settings. Can anyone tell me what do I have to use while creating a Windows Universal app.
Like what should be used instead of these commands:
//Used for getting settings for app
localsettings = IsolatedStorageSettings.ApplicationSettings;
//Updating setting value for app
if (settings.Contains(Key))
{
// If the value has changed
if (localsettings[Key] != value)
{
localsettings[Key] = value;
valueChanged = true;
}
}
else
{
localsettings.Add(Key, value);
valueChanged = true;
}
return valueChanged;
//For getting the value
public T GetValueOrDefault<T>(string Key, T defaultValue)
{
T value;
if (localsettings.Contains(Key))
{
value = (T)localsettings[Key];
}
// Otherwise, use the default value.
else
{
value = defaultValue;
}
return value;
// And for saving the settings
localsettings.save();
Use Windows.Storage.ApplicationData.Current.LocalSettings
instead of IsolatedStorageSettings
. Also check this post for a Sample (it's for Windows 8 Apps, but should also work with W10). http://blogs.msdn.com/b/glengordon/archive/2012/09/17/managing-settings-in-windows-phone-and-windows-8-store-apps.aspx
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