I am aware there exists a C++ function template (std::inner_product), but I want to try writing my own. Here's some code I found but it runs in the main function:
#include <iostream>
using namespace std;
int main(){
float vectorA[3], vectorB[3], scalar=0.0;
int i;
// Get input vectors from user.
cout << "Enter elements of first vector: " << endl;
for(i=0;i<3;i++)
{
cin >> vectorA[i];
}
cout << "Enter elements of second vector: " << endl;
for(i=0;i<3;i++)
{
cin >> vectorB[i];
}
// Calculate scalar product.
for(i=0;i<3;i++)
{
scalar = scalar + (vectorA[i] * vectorB[i]);
}
// Output result.
cout << "The scalar product is " << scalar << endl;
return 0;
}
Next, I want to write this into a separate reusable function that I can call from my main loop. This is the best I could come up with.
float scalarProduct(float a1, float a2, float a3, float b1, float b2, float b3) {
float vectorA[3], vectorB[3], scalar;
vectorA[0]=a1;
vectorA[1]=a2;
vectorA[2]=a3;
vectorB[0]=b1;
vectorB[1]=b2;
vectorB[2]=b3;
for(int i=0;i<3;i++) // Calculate scalar product.
{
scalar = scalar + (vectorA[i] * vectorB[i]);
}
return scalar;
}
int main() {
cout << scalarProduct(1,2,3,4,5,6);
}
So my questions are:
When I run the program in Xcode, I get the warning 'Variable scalar may be uninitialised when used here' at the line
scalar = scalar + (vectorA[i] * vectorB[i]);
The program still runs and computes the correct answer but how can I make this warning go away?
- How can I pass an array into this function? There must be a better way than having six parameters but I can't figure out how.quote
To pass an array into your function, simply do:
float scalarProduct(float arr[6])
In your main()
, it will look like:
float array[6] = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0};
cout << scalarProduct(array);
From there you can use your array like:
vectorA[0]=arr[0];
vectorA[1]=arr[1];
vectorA[2]=arr[2];
vectorB[0]=arr[3];
vectorB[1]=arr[4];
vectorB[2]=arr[5];
- When I run the program in Xcode, I get the warning 'Variable scalar may be uninitialised when used here' at the line
Maybe try and initialize scalar with an initial value:
float scalar = 0.0;
Question
How can I pass an array into this function? There must be a better way than having six parameters but I can't figure out how.
Change the function to accept two arrays as argument. For the sake of safety, also pass the number of elements in the array.
float scalarProduct(float a[], float b[], size_t num);
Change the function to accept two std:vector
s as argument.
float scalarProduct(std::vector<float> const& a, std::vector<float> const& b);
Change the function to accept two std:array
s as argument.
float scalarProduct(std::array<float, 3> const& a, std::array<float, 3> const& b);
In all of these cases, you can access the elements of the collection using the array syntax.
float scalarProduct(std::array<float, 3> const& a, std::array<float, 3> const& b)
{
// Initialize scalar to 0
float scalar = 0.0f;
for(int i=0;i<3;i++) // Calculate scalar product.
{
scalar = scalar + (a[i] * b[i]);
}
return scalar;
}
The implementations will be a little different if you use the other signatures but not too different.
Question
When I run the program in Xcode, I get the warning 'Variable scalar may be uninitialised when used here' at the line
I have already added the line to initialize scalar
. Without that, the initial value of scalar
is not predictable. Also, accessing the value of an uninitialized variable is cause of undefined behavior.
Just have your function take in a reference to a vector (or array as stated by Hayden). A vector is better as you don't have to hard-code the size of the vector. Also, it is useful to have a template function for this case.
#include <iostream>
#include <vector>
using namespace std;
template <typename T>
T scalarProduct(const vector<T>& a, const vector<T>& b)
{
// Check that the size of a and b match here.
// If not, do what you deem is necessary.
T product = 0; // Not initializing variable is cause of your warning.
for (int i = 0; i < a.size(); i++)
product += a[i] * b[i];
return product;
}
int main(void)
{
// Compile for c++ 11
// vector<float> a = {1.0, 2.0, 3.0};
// vector<float> b = {1, 1, 1};
// Else
vector<float> a;
vector<float> b;
a.push_back(1);
a.push_back(2);
a.push_back(3);
b.push_back(1);
b.push_back(1);
b.push_back(1);
cout << scalarProduct<float>(a, b) << endl;
return 0;
}
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