How can I refer to an object element dynamically during a loop by using an array, something like this:
var obj = {};
var lvl = ['x','y','z'];
var ol = [];
for (var l in lvl){
ol.push( lvl[l] )
obj[ol] = 'someval'
}
so where the reference may be obj[x][y][z] so each time the loop iterates, an additional key reference is appended, but I do not know how many levels there will be.
Not sure if I have explained that very well ?!
Based on how you answered my comment I believe this code will provide the nested object structure you are looking for.
var obj = {};
var lvl = ['x','y','z'];
var ol = {};
for (var i = 0; i < lvl.length; i++){
obj[i] = {};
ol = obj[key];
}
You mean you want someval
to be the value of obj.xyz
? You can always refer to the newly created levels using a variable:
var obj = {};
var levels = ['x','y','z'];
var pointer = obj;
for (var l=0; l<levels.length; l++) {
key = levels[l];
if (l < levels.length-1) { // if not last element
pointer[key] = {};
pointer = pointer[key];
}
else { // if last element
pointer[key] = 'someval';
}
}
console.log(obj); // should log {x:{y:{z:"someval"}}}
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