#include <stdio.h>
void swap (int *a, int *b)
{
int *tmp;
*tmp = *a;
*a = *b;
*b = *tmp;
}
int main ()
{
int x = 5;
int y = 7;
swap (&x,&y);
printf ("\n x = %d \n y = %d \n",x,y);
}
I'm using codeblocks, and this code won't work, and I don't understand why... On one computer it works perfectly but on the other it won't run at all. Any help? Thanks in advance.
int tmp;
tmp = *a;
*a = *b;
*b = tmp;
What you need is a variable tmp
to store the value and not a pointer *tmp
.
The below code really a poor way of doing this but
int *tmp = malloc(sizeof(int));
*tmp = *a;
*a = *b;
*b = *tmp;
Once done please free the memory using
free(tmp);
Gopi already corrected your code - adding on to the previous answer - i think this is good to know information for a newbie:
Section 4.1 states:
An lvalue (3.10) of a non-function, non-array type T can be converted to an rvalue. If T is an incomplete type, a program that necessitates this conversion is ill-formed. If the object to which the lvalue refers is not an object of type T and is not an object of a type derived from T, or if the object is uninitialized , a program that necessitates this conversion has undefined behavior . If T is a non-class type, the type of the rvalue is the cv-unqualified version of T. Otherwise, the type of the rvalue is T.
When you try to dereference and uninitialized pointer the behavior is undefined. Undefined means anything can happen - there is no guarantee. So you can get different behavior in different environments.
From Wiki Making pointers safer
A pointer which does not have any address assigned to it is called a wild pointer. Any attempt to use such uninitialized pointers can cause unexpected behavior, either because the initial value is not a valid address, or because using it may damage other parts of the program. The result is often a segmentation fault, storage violation or wild branch (if used as a function pointer or branch address).
What you did here:
int *tmp;
*tmp = *a;
is that you created a pointer to int which is not pointing to anything - basically it contains some junk value (could be your pincode even - who knows).
Your mistake was to use uninitialized memory. Always allocate memory to a pointer before using it. Next, don't forget to free the allocated memory after you're done with it.
Also, you should add return 0;
at the end of your main()
function.
If you don't mind a second opinion, check the below code.
#include <stdio.h>
#include <stdlib.h>
void swap (int *a, int *b)
{
int *tmp = malloc(sizeof(*tmp));
*tmp = *a;
*a = *b;
*b = *tmp;
free(tmp);
}
int main ()
{
int x = 5;
int y = 7;
swap (&x,&y);
printf ("\n x = %d \n y = %d \n",x,y);
return 0;
}
If you want to use pointers, although it does not make any sense at all
void swap(int *a, int *b)
{
int tmp[1];
*tmp = *a;
*a = *b;
*b = *tmp;
}
here tmp
is not strictly a pointer, but you can use the *
indirection operator on it.
Or
void swap(int *a, int *b)
{
int value = *a;
int *tmp = &value;
*tmp = *a;
*a = *b;
*b = *tmp;
}
Or you can use malloc
as Gopi already pointed out.
If you want to use pointers, then do use pointers:
#include <stdio.h>
void swap (int ** ppx, int ** ppy)
{
int * p = *ppx;
*ppx = *ppy;
*ppy = p;
}
int main (void)
{
int x = 5;
int y = 7;
int * px = &x;
int * py = &y;
printf ("\nx = %d\ny = %d\n", *px, *py);
swap (&px, &py);
printf ("\nx = %d\ny = %d\n", *px, *py);
return 0;
}
Result:
x = 5
y = 7
x = 7
y = 5
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