I'm making a game with 9 JButtons that each do basically the same function. How can I make it so that these buttons each have an int (0-8) attached to them so I don't have to write the same method 9 times? Here is the method as it is currently:
public void actionPerformed(ActionEvent e) {
if(e.getSource() == cardOne) {
if(boardArray.get(0).selected == false) {
getPath(0);
buttons[0].setIcon(selectedIcon);
boardArray.get(0).selected = true;
}else{
boardArray.get(0).selected = false;
buttons[0].setIcon(boardArray.get(0).cardImage);
}
}
if(e.getSource() == cardTwo) {
if(boardArray.get(1).selected == false) {
getPath(1);
buttons[1].setIcon(selectedIcon);
boardArray.get(1).selected = true;
}else{
boardArray.get(1).selected = false;
buttons[1].setIcon(boardArray.get(1).cardImage);
}
}
if(e.getSource() == cardThree) {
if(boardArray.get(2).selected == false) {
getPath(2);
buttons[2].setIcon(selectedIcon);
boardArray.get(2).selected = true;
}else{
boardArray.get(2).selected = false;
buttons[2].setIcon(boardArray.get(2).cardImage);
}
}
if(e.getSource() == cardFour) {
if(boardArray.get(3).selected == false) {
getPath(3);
buttons[3].setIcon(selectedIcon);
boardArray.get(3).selected = true;
}else{
boardArray.get(3).selected = false;
buttons[3].setIcon(boardArray.get(3).cardImage);
}
}
if(e.getSource() == cardFive) {
if(boardArray.get(4).selected == false) {
getPath(4);
buttons[4].setIcon(selectedIcon);
boardArray.get(4).selected = true;
}else{
boardArray.get(4).selected = false;
buttons[4].setIcon(boardArray.get(4).cardImage);
}
}
if(e.getSource() == cardSix) {
if(boardArray.get(5).selected == false) {
getPath(5);
buttons[5].setIcon(selectedIcon);
boardArray.get(5).selected = true;
}else{
boardArray.get(5).selected = false;
buttons[5].setIcon(boardArray.get(5).cardImage);
}
}
if(e.getSource() == cardSeven) {
if(boardArray.get(6).selected == false) {
getPath(6);
buttons[6].setIcon(selectedIcon);
boardArray.get(6).selected = true;
}else{
boardArray.get(6).selected = false;
buttons[6].setIcon(boardArray.get(6).cardImage);
}
}
if(e.getSource() == cardEight) {
if(boardArray.get(7).selected == false) {
getPath(7);
buttons[7].setIcon(selectedIcon);
boardArray.get(7).selected = true;
}else{
boardArray.get(7).selected = false;
buttons[7].setIcon(boardArray.get(7).cardImage);
}
}
if(e.getSource() == cardNine) {
if(boardArray.get(8).selected == false) {
getPath(8);
buttons[8].setIcon(selectedIcon);
boardArray.get(8).selected = true;
}else{
boardArray.get(8).selected = false;
buttons[8].setIcon(boardArray.get(6).cardImage);
}
}
Associate each JButton
with an int
via a Map
of some kind...
private Map<JButton, Integer> mapButtons;
//...
mapButtons = new HashMap<JButton, Integer>(25);
mapButtons.put(cardOne, 1);
Then you could just extract the integer value within the ActionListener
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source instanceof JButton) {
JButton btn = (JButton)source;
int value = mapButtons.get(btn);
If you don't want to introduce another object into your code...
Associate a value via the buttons clientProperty
property...
btn.putClientProperty("value", 1);
public void actionPerformed(ActionEvent e) {
Object source = e.getSource();
if (source instanceof JButton) {
JButton btn = (JButton)source;
value = (Integer)btn.getClientProperty("value");
Use the buttons actionCommand
property, which expects a String
, but you could cast it to a int
value. It's a little more messy, but would get the job done...
您可以使用setActionCommand()将每个按钮的对应编号设置为每个按钮,并在actionPerformed
方法中调用e.getActionCommand()
并将该String
解析为一个int
Another possibility is to create an inner class that implements ActionListener
like so:
public class ButtonActionListener implements ActionListener {
private final int boardElement;
ButtonActionListener(int boardElement) {
this.boardElement = boardElement;
}
@Override
public void actionPerformed(ActionEvent e) {
if (boardArray.get(boardElement).selected == false) {
getPath(boardElement);
buttons[boardElement].setIcon(selectedIcon);
boardArray.get(boardElement).selected = true;
} else {
boardArray.get(boardElement).selected = false;
buttons[boardElement].setIcon(boardArray.get(boardElement).cardImage);
}
}
}
Then when you create the JButton
objects, add an instance of this action listener with the required index:
// Just an example, it's not clear to me how the buttons[] array is created
for (int i = 0; i < boardArray.size(); ++i) {
buttons[i] = new JButton();
// Other stuff as needed
buttons[i].addActionListener(new ButtonActionListener(i));
}
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