my application reads frames from a video (does some processing) and then displays it in a picture box - this is done around 10 times a second and i have now ran into a problem where the picturebox image is not being disposed of correctly.
I get a memory leakage and eventually an out of memory exception.
//Check if PictureBox already contains an image, if so dispose of it.
if (VideoDisplay.Image != null)
{
VideoDisplay.Image.Dispose();
}
//set parameter to the new image
displayImage = OverlayImage.UpdateImage(eventArgs.Frame, WarningText, WarningBrush);
//set the picturebox to the new image
VideoDisplay.Image = displayImage;
//dispose of brush & start garbage collector
WarningBrush.Dispose();
GC.Collect();
By commenting out the VideoDisplay.Image = displayImage
line the memory leakage stops (but obviously i get no image).
Just wondered if anyone could give me a hand with this as i have never before worked with disposing of objects etc and dont know if i have made a mistake in disposing or have missed something out.
Found the answer turned out by removing the VideoDisplay.Dispose() it fixed it. By having a quick look up on this there may have been a lock put on the object which the GC cannot then collect.
Before you update image, you need to dispose it. I had similar problem.
Like so:
VideoDisplay.Image.Dispose();
After that line of code, update the image. For your scenario:
VideoDisplay.Image = displayImage;
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