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Windows Phone 8.0 To Windows Phone 8.1 App

I am writing a Windows Phone 8.1 (WINRT) App . I have a code given by @Sergio0694 which is running good on Windows Phone 8.0 /Silverlight. It compresses user photo picked from gallery and then converts to base64 string.

Its not working on Windows Phone 8.1. Can anyone help me ?

public static async Task<String> ToCompressedBase64(this StorageFile imageFile, Page localPage)
{
    //Get the stream from the StorageFile
    IRandomAccessStream imageStream = await imageFile.OpenAsync(FileAccessMode.Read);

    System.Diagnostics.Debug.WriteLine("Original size ---> " + imageStream.ToFileSize());

    //Compresses the image if it exceedes the maximum file size
    imageStream.Seek(0);
    BitmapDecoder compressDecoder = await BitmapDecoder.CreateAsync(imageStream);
    PixelDataProvider compressionData = await compressDecoder.GetPixelDataAsync();
    byte[] compressionBytes = compressionData.DetachPixelData();

    //Set target compression quality
    BitmapPropertySet propertySet = new BitmapPropertySet();
    BitmapTypedValue qualityValue = new BitmapTypedValue(0.5, PropertyType.Single);
    propertySet.Add("ImageQuality", qualityValue);

    imageStream.Seek(0);
    imageStream = new InMemoryRandomAccessStream();
    BitmapEncoder compressionEncoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, imageStream, propertySet);
    compressionEncoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight,
                                    compressDecoder.PixelWidth, compressDecoder.PixelHeight,
                                    compressDecoder.DpiX, compressDecoder.DpiY, compressionBytes);
    await compressionEncoder.FlushAsync();

    //Create a BitmapDecoder from the stream
    BitmapDecoder resizeDecoder = await BitmapDecoder.CreateAsync(imageStream);
#if DEBUG
    System.Diagnostics.Debug.WriteLine("Old height and width ---> " + resizeDecoder.PixelHeight + " * " + resizeDecoder.PixelWidth + "\nCompressed size ---> " + imageStream.ToFileSize());
#endif
    //Resize the image if needed
    TaskCompletionSource<bool> completionSource = new TaskCompletionSource<bool>();
    localPage.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
    {
        const int maxImageWidth = 48;
        if (resizeDecoder.PixelWidth > maxImageWidth)
        {
            //Resize the image if it exceedes the maximum width
            int newHeight = (int)(maxImageWidth * resizeDecoder.PixelHeight / resizeDecoder.PixelWidth);
            WriteableBitmap tempBitmap = new WriteableBitmap((int)resizeDecoder.PixelWidth, (int)resizeDecoder.PixelHeight);
            imageStream.Seek(0);
            await tempBitmap.SetSourceAsync(imageStream);
            WriteableBitmap resizedImage = tempBitmap.Resize(maxImageWidth, newHeight, WriteableBitmapExtensions.Interpolation.Bilinear);

            //Assign to imageStream the resized WriteableBitmap
            InMemoryRandomAccessStream resizedStream = new InMemoryRandomAccessStream();
            await resizedImage.ToStream(resizedStream, BitmapEncoder.JpegEncoderId);
            imageStream = resizedStream;
        }
        completionSource.SetResult(true);
    }).Forget();
    await completionSource.Task;           

    //Converts the final image into a Base64 String
    imageStream.Seek(0);

    BitmapDecoder decoder = await BitmapDecoder.CreateAsync(imageStream);
    PixelDataProvider pixels = await decoder.GetPixelDataAsync();
#if DEBUG
    System.Diagnostics.Debug.WriteLine("New height and width ---> " + decoder.PixelHeight + " * " + decoder.PixelWidth + "\nSize after resize ---> " + imageStream.ToFileSize());
#endif
    byte[] bytes = pixels.DetachPixelData();

    //Encode image
    InMemoryRandomAccessStream encoded = new InMemoryRandomAccessStream();
    BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.JpegEncoderId, encoded);
    encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Straight, decoder.PixelWidth, decoder.PixelHeight, decoder.DpiX, decoder.DpiY, bytes);
    await encoder.FlushAsync();
    encoded.Seek(0);

    //Read bytes
    byte[] outBytes = new byte[encoded.Size];
    await encoded.AsStream().ReadAsync(outBytes, 0, outBytes.Length);

    //Create Base64
    return Convert.ToBase64String(outBytes);
}

When using TaskCompletionSource and awaiting on it, in addition to setting the result with TaskCompletionSource.SetResult you should also handle any exception that may occur that will not be bubbled up when you await on TaskCompletionSource.Task by calling TaskCompletionSource.SetException .

It's very likely that when you were dealing with a big file an exception was being thrown and thus your await completionSource.Task would then hang due to SetResult not being called.

To illustrate this here's an example of code that does what you're trying to do with the dispatcher w/o your logic but also handles the exception as explained above:

public async Task<string> TestTaskCompletionSource(CoreDispatcher dispatcher)
{
    TaskCompletionSource<bool> completionSource = new TaskCompletionSource<bool>();
    await dispatcher.RunAsync(CoreDispatcherPriority.Normal, async () =>
    {
        try
        {
            Debug.WriteLine("Before delay");
            await Task.Delay(100);
            Debug.WriteLine("After delay and before exception");
            throw new Exception("Test");
#pragma warning disable 162
            completionSource.SetResult(true);
#pragma warning restore 162
        }
        catch (Exception e)
        {
            completionSource.SetException(e);
        }
    });
    await completionSource.Task;

    return "Test";
}

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