So, I'm trying to convert this Scratch program to a python program: http://scratch.mit.edu/projects/1963078/#editor . I am currently using it with pattern 3. Here's what I have:
from turtle import*
import random
import math
turtle = Turtle()
bgcolor("#000000")
ht()
speed(0)
goto(0,0)
def draw():
x1 = (random.randint(0,250))
y1 = (random.randint(0,250))
x2 = (random.randint(0,250))
y2 = (random.randint(0,250))
counts = 0
while counts < 250:
count = 0
while count<250:
c = (math.tan(math.sqrt(((xcor() - x1)**2) + ((ycor() - y1)**2))))*(math.tan(math.sqrt(((xcor() - x2)**2) + ((ycor() - y2)**2))))
color(c)
setx(xcor+1)
count += 1
counts +=1
draw()
I know a lot of people use python 2, but I'm using 3. The problem right now is that when it uses that long line to generate a color, it's returning a decimal number, when I need to be getting a hex code. Any tips on how I would convert that to get a result like the scratch project? Thanks!
There isn't any standard method for converting a floating point / decimal number to hex (usually hex is only used for positive integers)… so you'll have to decide how you want to convert the decimal to a positive integer.
BUT, once you've got a positive integer, you can convert that to an RGB hex color (ex, #AABBCC
) using:
>>> some_number = 123456
>>> hex_color = "#%06X" %(some_number, )
>>> print hex_color
#01E240
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