I've inherited a large codebase and I'm trying to implement some new functionality into the framework. Basically, in order to do it the "right" way, I would have to modify the entire structure of the framework. since I'm not the guy who designed the framework, nor am I a mind reader, doing so probably isn't going to happen (although I would really love to redesign it all from scratch myself).
So in order to do what I want, I'm trying to implement a decorator pattern, of sorts. This answer from maliger suggests that what I'm doing below is perfectly valid. However, mono doesn't seem to like it; it complains that T
cannot be derived from when I declare HappyDecorator
Please forgive the overly simplistic example, but it gets the point across.
public class HappyObject
{
public virtual void print()
{
Console.WriteLine ("I'm happy");
}
}
public class VeryHappyObject : HappyObject
{
public override void print()
{
Console.WriteLine ("I'm very happy");
}
public void LeapForJoy()
{
Console.WriteLine("Leaping For Joy!");
}
}
public class SuperHappyObject : VeryHappyObject
{
public override void print()
{
Console.WriteLine ("I'm super happy!");
}
public void DieOfLaughter()
{
Console.WriteLine("Me Dead!");
}
}
public class HappyDecorator<T> : T where T : HappyObject
{
public string SpecialFactor { get; set; }
public void printMe()
{
Console.WriteLine (SpecialFactor);
print();
}
}
class MainClass
{
public static void Main (string[] args)
{
HappyDecorator<HappyObject> obj = new HappyDecorator<HappyObject> ();
obj.SpecialFactor = Console.ReadLine();
obj.printMe();
}
}
You're typing HappyDecorator to T, but there's no instance of T to use inside that class.
public class HappyDecorator<T> where T : HappyObject
{
private readonly T _instance;
public HappyDecorator(T instance)
{
_instance = instance;
}
public string SpecialFactor { get; set; }
public void printMe()
{
Console.WriteLine(SpecialFactor);
_instance.print();
}
}
Another alternative is to structure it like this with a generic method instead of a generic class. It's not really a decorator then though:
public class HappyDecorator
{
public string SpecialFactor { get; set; }
public void printMe<T>(T instance) where T : HappyObject
{
Console.WriteLine(SpecialFactor);
instance.print();
}
}
And call like:
HappyDecorator obj = new HappyDecorator();
obj.SpecialFactor = Console.ReadLine();
obj.printMe(new HappyObject());
I think this is what you are trying to do:
public interface IhappyObject
{
void Print();
}
public class HappyObject : IhappyObject
{
private IhappyObject obj;
public HappyObject(IhappyObject obj)
{
this.obj = obj;
}
public void Print()
{
obj.Print();
}
}
public class VeryHappyObject : IhappyObject
{
public void Print()
{
Console.WriteLine("I'm very happy");
}
}
public class SuperHappyObject : IhappyObject
{
public void Print()
{
Console.WriteLine("I'm super happy!");
}
}
static void Main(string[] args)
{
HappyObject obj = new HappyObject(new SuperHappyObject());
obj.Print();
}
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