During a massive code update from a mix of VC6, VS2003, and VS2005, I am running into a problem where VS2010 doesn't behave like VS2003 did. The application will scan a directory of DLL's and attempt to load them in one by one. This is done here:
CConfigPlugin::CConfigPlugin(LPCTSTR szPluginName)
{
ASSERT(szPluginName);
ASSERT(AfxIsValidString(szPluginName));
m_csFullpath = szPluginName;
m_hModule = LoadLibrary(m_csFullpath);
m_pInterface = (IConfigDllInterface *) NULL;
pInterface pPtr = pInterface(NULL);
if (m_hModule != NULL)
{
// If we loaded the DLL get the interface pointer
pPtr = pInterface(GetProcAddress(m_hModule, "GetInterface"));
}
if (pPtr != NULL)
{
pPtr(&m_pInterface);
}
else
{
::FreeLibrary(m_hModule);
m_hModule = HMODULE(NULL);
}
}
All DLL's show as being loaded: ... 'GenConfig.exe': Loaded 'C:\\src\\Debug\\config\\GenLogonConfig.dll', Symbols loaded. 'GenConfig.exe': Loaded 'C:\\src\\Debug\\config\\GenReportConfig.dll', Symbols loaded. 'GenConfig.exe': Loaded 'C:\\src\\Debug\\config\\ImportConfig.dll', Symbols loaded. ...
Each DLL has an identical GetInterface implementation shown below:
CConfigDllInterfaceImpl<CParentDlg> gdllObj;
BOOL GetInterface(IConfigDllInterface **ppPtr)
{
*ppPtr = &gdllObj;
// Temporary edit to test if gdllObj is set to proper parent.
CString name;
name = gdllObj.GetDisplayName();
// End edit
return true;
}
With a template as shown below:
__declspec(selectany) UINT guiAdvise;
template <class T> class CConfigDllInterfaceImpl : public IConfigDllInterface
{
public:
CConfigDllInterfaceImpl()
{
guiAdvise = RegisterWindowMessage(_T("GenConfig"));
m_pDlg = NULL;
}
virtual LPCTSTR GetDisplayName() const
{
static CString csTemp;
csTemp.LoadString(IDS_DISPLAY_NAME);
return csTemp;
}
// Can't be virtual because it uses the template T argument
BOOL DoModal(HWND hParent)
{
ASSERT(IsWindow(hParent));
if (m_pDlg == (T *) NULL)
{
m_pDlg = new T(CWnd::FromHandle(hParent));
return m_pDlg->Create();
}
else if (IsWindow(m_pDlg->GetSafeHwnd()))
{
m_pDlg->PostMessage(guiAdvise, eAdviseSwitchViews);
m_pDlg->SetActiveWindow();
}
return TRUE;
} // SNIP...
I can tell that my template isn't properly registering to its intended parent. GetDisplayName just returns "". My suspicion the cause of my problem is that I made a decision a month ago to change everything to Multithreaded DLL from Multithreaded. These are all MFC projects and it seemed the simplest and easiest way to just use _AFXDLL and make everything properly compile and link. All of the rest of my projects work fine, but I believe that because of the way this DLL is loaded:
CConfigDllInterfaceImpl gdllObj;
No longer works the way it used to.
So, question 1: Is my suspicion correct? Or am I completely offbase? Question 2: If my suspicion is correct, how do I work around this? It isn't an option to go back to multithreaded at this point.
Thanks in advance.
I finally have some time to get back to answering this. Collin Dauphinee was correct in that it was a resource issue. I don't know why VS2003 is different from VS2010, but the solution was very simple.
CConfigPlugin::CConfigPlugin(LPCTSTR szPluginName)
{
ASSERT(szPluginName);
ASSERT(AfxIsValidString(szPluginName));
// Save off current Afx resource handle.
HINSTANCE hCurrentAfx = AfxGetResourceHandle(); // <--- Didn't need to
// do this before.
m_csFullpath = szPluginName;
m_hModule = NULL;
m_hModule = LoadLibrary(m_csFullpath);
m_pInterface = (IConfigDllInterface *) NULL;
pInterface pPtr = pInterface(NULL);
if (m_hModule != NULL)
{
AfxSetResourceHandle(m_hModule); // <--- here is where the resources
// get properly set. This is the
// solution to the problem.
// If we loaded the DLL get the interface pointer
pPtr = pInterface(GetProcAddress(m_hModule, "GetInterface"));
}
if (pPtr != NULL)
{
pPtr(&m_pInterface);
}
else
{
::FreeLibrary(m_hModule);
m_hModule = HMODULE(NULL);
}
// Now put Afx back.
AfxSetResourceHandle(hCurrentAfx);
}
I hope this helps someone else. I was stuck for days on this one.
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