i really need your help since that i am fighting with the unknown for some time now.
I am trying to draw a parametric surface on java 3d. The surface is being drawn if ia use a point array. Here is the code :
PointArray lsa=new PointArray(length, GeometryArray.COLOR_3|GeometryArray.NORMALS|GeometryArray.COORDINATES);
float maxV=(float) ((float) 2*Math.PI);
float maxU=(float) ((float) Math.PI);
Vector3f norm = new Vector3f();
for (float v = 0.01f; v < maxV; v+=0.03)
{
for (float u = 0.01f; u < maxU; u+=0.03)
{
vIndex++;
Point3f pt = new Point3f();
pt.x=(float) (Math.sin(u)*Math.cos(v));
pt.y=(float) (2*Math.sin(u)*Math.sin(v));
pt.z=(float) Math.cos(u);
lsa.setCoordinate(vIndex, pt);
lsa.setColor(vIndex, new Color3f(0.9f,0.0f,0.0f));
}
}
Shape3D shape = new Shape3D(lsa);
The problem that I have is that it's drawing only the points (dots) so it's not a full drawn surface. How can I draw this parametric surface with polygons or any surface? Are there any methods ?
I am searching the Web, bought Books but I still can not make it with java 3d.
Thank you very much.
Here's how I would do it.
I would define a
Point3f[][] points = new Point3f[(int)((umax-umin)/du)][(int)((vmax-vmin)/dv)];
Then use loops similar to the ones you have int i = 0; i<points.length; i++
int i = 0; i<points.length; i++
int i = 0; i<points.length; i++
, int j = 0; j < points[0].length; j++
int j = 0; j < points[0].length; j++
int j = 0; j < points[0].length; j++
. Define u = i * du + umin
, v = j * dv + vmin
.
and populate this array with Point3f
corresponding to (u, v)
.
Loop int i = 0; i<points.length - 1; i++
int i = 0; i<points.length - 1; i++
int i = 0; i<points.length - 1; i++
, int j = 0; j < points[0].length - 1; j++
int j = 0; j < points[0].length - 1; j++
int j = 0; j < points[0].length - 1; j++
and get the points at points[i][j]
, points[i+1][j]
, points[i][j+1]
, and points[i+1][j+1]
.
Then use the method given in this article to convert these points into a Polygon
. Add it to your model / an array that you later add to your model.
Of course, this may not be the best way to do it and I have the feeling that it doesn't handle discontinuities very well, but it should at least make polygons.
Hello here is the solution, it draws a coons surface for example, it should work for any parametric surface x(s, t), y(s, t), z(s, t).
public static Shape3D getShape3D()
{
//Coons
int ns=100;
int nt=100;
float param0=1.0f;
float param1=3.0f;
float s=0.0f;
float t=0.0f;
if (ns>500) ns=500;
if (nt>500) nt=500;
Point3f[][] f=new Point3f[ns][nt];
int sizeOfVectors=0;
for (int i=0;i<ns;i++) //t -->s
{
for (int j=0;j<nt;j++) //u ---t
{
s=((float) i/ns);
t=((float) j/nt);
//System.out.println(" i "+ i + " j "+ j + " s "+ s + " t "+ t);
f[i][j]=new Point3f();
//f[i][j].x=s;
//f[i][j].y=2*t;
//f[i][j].z=10*t*(1-s);
f[i][j].x=param0*s;
f[i][j].y=param1*t;
f[i][j].z=(float) (0.5*((54*s*Math.sqrt(s)-126*Math.sqrt(s)+72*s-6)*t+(27*Math.sqrt(s)-27*s+6)));
/*f[i][j].x = (float) (Math.sqrt(s)*Math.cos(t));
f[i][j].y=(float) (Math.sqrt(s)*Math.sin(t));
f[i][j].z=s;*/
sizeOfVectors++;
sizeOfVectors++;
}
}
System.out.println("Total vectors "+sizeOfVectors);
Shape3D plShape = new Shape3D();
int vIndex=-1;
int k=0;
for (int i=0;i<(ns-1);i++)
{
k=i+1;
sizeOfVectors=nt*2;
vIndex=-1;
TriangleStripArray lsa=new TriangleStripArray(sizeOfVectors, GeometryArray.COLOR_3|GeometryArray.COORDINATES|GeometryArray.NORMALS, new int[] {sizeOfVectors});
for (int j=0;j<nt;j++)
{
vIndex++;
lsa.setCoordinate(vIndex, f[i][j]);
lsa.setColor(vIndex, new Color3f(0.9f,0.0f,0.0f));
vIndex++;
lsa.setCoordinate(vIndex, f[k][j]);
lsa.setColor(vIndex, new Color3f(0.9f,0.0f,0.0f));
}
plShape.addGeometry(lsa);
}
return plShape;
}
It works like a dream. Your guidance was the catalyst to finally make it.
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