I'm trying to build a DLL library for Unity3D (in 32-bit) but first of all I want to make a .a
static library to make a C++ Wrapper for C#.
Well, this is what I've done.
(included from /lib/
and /3rdparty/lib/
)
( pastebin link )
Well, I have no idea what's wrong.
This is my settings on the static library:
This is my settings on my test Command Line Tool (for testing my library)
Does anyone have idea about this?
Thank you very much in advance.
Regards.
EDIT: tried to manipulate the static libraries for 64 bits as well but nothing happened.
解决方案是删除库路径中的几个路径,因为它弄乱了一些库。
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