With only 1 orchid sprite, it bounces around the screen more or less as I intend it to. When I add more, the orchid sprites move around together as a single mass and bounce off a boundary even though they don't come near to touching it. Here is the code:
#Import and Init
import pygame
import random
from pygame.locals import *
pygame.init()
#Set Up the Window
width = 1240
height = 700
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Pollination!")
background = pygame.Surface(screen.get_size())
background = pygame.image.load("Forrest.jpg")
background = background.convert()
#Load and Convert the wasp
wasp = pygame.sprite.Sprite()
wasp.image = pygame.image.load("wasp1.gif")
wasp.rect = wasp.image.get_rect()
wasp_group = pygame.sprite.GroupSingle(wasp)
flowers = pygame.sprite.OrderedUpdates()
for i in range(5):
orchid = pygame.sprite.Sprite()
orchid.image = pygame.image.load("orchid1.gif")
orchid.rect = orchid.image.get_rect()
orchid.rect.right = random.randint(0, 1240)
orchid.rect.top = random.randint(0, 700)
flowers.add(orchid)
buzz = pygame.mixer.Sound("buzz.wav")
#Clock and Loop Variables
framerate = pygame.time.Clock()
GameGo = True
orchid_xinc = 2
orchid_yinc = 2
wasp_move = 5
#The Main Loop
while GameGo:
#Tick the Clock
framerate.tick(60)
#Keyborad Keypress Events, Movement
if pygame.key.get_pressed()[K_UP]:
wasp.rect.top -= wasp_move
if wasp.rect.top < -30:
wasp.rect.top = -30
if pygame.key.get_pressed()[K_DOWN]:
wasp.rect.top += wasp_move
if wasp.rect.top > 625:
wasp.rect.top = 625
if pygame.key.get_pressed()[K_LEFT]:
wasp.rect.right -= wasp_move
if wasp.rect.right < 110:
wasp.rect.right = 110
if pygame.key.get_pressed()[K_RIGHT]:
wasp.rect.right += wasp_move
if wasp.rect.right > 1255:
wasp.rect.right = 1255
for orchid in flowers:
if orchid.rect.top < -30:
orchid_yinc *= -1
if orchid.rect.top > 625:
orchid_yinc *= -1
if orchid.rect.right < 110:
orchid_xinc *= -1
if orchid.rect.right > 1255:
orchid_xinc *= -1
orchid.rect.right += orchid_xinc
orchid.rect.top -= orchid_yinc
for orchid in pygame.sprite.groupcollide(wasp_group, flowers, False, True):
buzz.play()
## #Blit our Images
screen.blit(background, (0, 0))
flowers.draw(screen)
wasp_group.draw(screen)
pygame.display.update()
#Handle a Close Event
for event in pygame.event.get():
if event.type == pygame.QUIT:
GameGo = False
pygame.quit()
Perhaps its the fact that you type "orchid_####" in your for loop that updates each orchid. If in your orchid class the init method defines a self.#### as it should, its called with "Object.####" and not an underscore. If i am wrong, check the "flowers.draw" function, making sure it draws all orchids using their own respective coordinates.
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