I want to get a sprite to play an animation of a drop of liquid falling every time that it is clicked, however the animation only plays the first time I click it and I have no idea why.
Here is the code used on the sprite:
public class PipetteScript : MonoBehaviour {
public Animator pipetteAnim;
public BoxCollider2D pipetteMove;
public IndicatorScript indicator;
// Use this for initialization
void Start () {
pipetteAnim.enabled = true;
pipetteMove.enabled = true;
indicator.enabled = true;
}
void OnMouseDown () {
pipetteAnim.Play ("Pipette_dropping");
Debug.Log ("Anim playing");
}
}
The debug log even prints out "Anim playing" every time I click on the sprite.
Use animation in Update function and Let me update
public class PipetteScript : MonoBehaviour {
public Animator pipetteAnim;
public BoxCollider2D pipetteMove;
public IndicatorScript indicator;
public bool boolval = false;
// Use this for initialization
void Start () {
pipetteAnim.enabled = true;
pipetteMove.enabled = true;
indicator.enabled = true;
}
void update()
{
if(boolval == true)
pipetteAnim.Play ("Pipette_dropping");
if(boolval == false)
pipetteAnim.Stop ("Pipette_dropping");
}
void OnMouseDown () {
boolval = True;
}
void OnMouseUp () {
boolval = False;
}
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