im trying to make memory pool class and have to overload operator[], but theres a huge(2x) slow down:
is it normal or im doing something wrong? thanks for help :)
compiler vc++2013 optimization disabled/full - same thing
class(main.cpp):
template<class T>
class pool{
public:
T *cell;
size_t size = 0;
public:
pool(const size_t n ){
size = n;
cell = new T[size];
}
T& operator [](const size_t i) { return cell[i]; }
T operator [](const size_t i)const { return cell[i]; }
};
main(main.cpp):
template<class T>
T F( T x){
return x/2 % 100;
}
#define test_count 10000000
int main()
{
pool<unsigned int> P(test_count);
unsigned int sum = 0;
resettimer();
// test 1
for (int i = 0; i < test_count; i++)
P[i] = F(i);
for (int i = 0; i < test_count; i++)
sum = sum + P[i];
cout << sum << endl;
//
printtimer();
sum = 0;
resettimer();
// test2
for (int i = 0; i < test_count; i++)
P.cell[i] = F(i);
for (int i = 0; i < test_count; i++)
sum = sum + P.cell[i];
cout << sum << endl;
//
printtimer();
int q;
cin >> q;
return 0;
}
Problem was with Debug build, in Release build (optimization n stuff) all works like it should. Hehe stupid mistake but taught me something :) Conclusion - dont measure performence in debug mode ;)
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