Before taking up the main subject, please mind that i`ma beginner of Qt. I made a AddIm.cpp, and I want to set an image on QLabel in MainWindow.
here is my source in AddIm.cpp
void AddIm::on_pushButton_clicked()
{
MainWindow mainwindow;
mainwindow.setImage();
}
and here is MainWindow.cpp
void MainWindow::setImage()
{
QPixmap pix("./test.jpg");
ui->label->setPixmap(pix);
}
and MainWindow.h
class MainWindow : public QMainWindow
{
public:
void setImage();
~ some source ~
private:
Ui::MainWindow *ui;
};
it doesn't work at all. so I added a button in MainWindow for testing. and when it clicked, setImage works. but when I execute setImage in AddIm. it doesn't work. please let me know why
Your problem has nothing to do with your knowledge with Qt but rather your knowledge of c++.
In AddIm::on_pushButton_clicked()
, you create a new MainWindow
object on the stack, create the image, and then exit the function.
When a function exits, all local stack objects are destroyed. This means that your image is indeed being loaded but the window is being destroyed before you get a chance to see it. Even if it survived to live longer than the function allowed, you never show the window so it remains hidden.
UPDATE:
Change AddIm.cpp
to be the following:
void AddIm::on_pushButton_clicked()
{
MainWindow *mainwindow = new MainWindow;
mainwindow->setAttribute(Qt::WA_DeleteOnClose, true);
mainwindow->setImage();
mainwindow->show();
}
You did not shown the window.
First, you have to create a C++ Class not a single .cpp file. Then add a pointer to the window in your AddIm.h file:
private:
MainWindow* mainwindow;
Then in your AddIm.cpp file:
mainwindow = new MainWindow(this);
mainwindow->setAttribute(Qt::WA_DeleteOnClose, true); // prevent memory leak when closing window
mainwindow->setImage();
mainwindow->show();
And remember to include MainWIndow in AddIm.h
#include "mainwindow.h"
Compare this with with your code to see where you might have gone wrong. I tried as much as possible to code it just like you did. I hardly use the designer, i like to code everything. It works as expected.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QWidget>
#include <QLabel>
#include <QPixmap>
class MainWindow : public QWidget {
Q_OBJECT
public:
void setImage();
private:
QLabel *label;
};
#endif // MAINWINDOW_H
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
void MainWindow::setImage() {
QPixmap pix(":/test.jpg");
label = new QLabel;
label->setPixmap(pix);
label->show();
}
addim.h
#ifndef ADDIM_H
#define ADDIM_H
#include <QMainWindow>
#include <QPushButton>
#include <QHBoxLayout>
#include "mainwindow.h"
class AddIm : public QMainWindow {
Q_OBJECT
public:
AddIm(QWidget *parent = 0);
~AddIm();
private slots:
void on_pushButton_clicked();
private:
QPushButton *button;
};
#endif // ADDIM_H
addim.cpp
#include "addim.h"
AddIm::AddIm(QWidget *parent) : QMainWindow(parent) {
button = new QPushButton("Show Image");
setCentralWidget(button);
connect(button, SIGNAL(clicked()), this, SLOT(on_pushButton_clicked()));
}
void AddIm::on_pushButton_clicked() {
MainWindow mainwindow;
mainwindow.setImage();
}
AddIm::~AddIm() {
}
main.cpp
#include "addim.h"
#include <QApplication>
int main(int argc, char *argv[]) {
QApplication a(argc, argv);
AddIm window;
window.show();
return a.exec();
}
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