I'm developing a system like this: I have a sphere with many molecules inside it. If the molecules collide, their new directions need to be recalculated, as well as if they collide with the walls of the sphere.
I have already two matrices: one with the coordinates of all the particles and another with the coordinates of the walls of the sphere. Here is a part of my algorithm.
% Coordinates of the wall of the sphere
theta=linspace(0, 2*pi, 25);
phi=linspace(0, pi, 25);
x_sph=r_sph.*cos(theta).*sin(phi);
y_sph=r_sph.*sin(theta).*sin(phi);
z_sph=r_sph.*cos(phi);
[x_sph' y_sph' z_sph'];
itmax=100
for it=(1:itmax);
for i3=1:500
for j3=1:500
if i3~=j3
dist1(i3,j3,it)=sqrt((balls_in_sphere(i3,1)-balls_in_sphere(j3,1))^2+(balls_in_sphere(i3,2)-balls_in_sphere(j3,2))^2+(balls_in_sphere(i3,3)-balls_in_sphere(j3,3))^2);
if dist1(i3,j3,it)<=d
%recalculate the new directions ???
end
end
end
for j3=1:25
dist2(i3,j3,it)=sqrt((balls_in_sphere(i3,1)-cs(j3,1)^2)+(balls_in_sphere(i3,2)-cs(j3,2)^2)+(balls_in_sphere(i3,3)-cs(j3,3)^2));
%comparative between the coordinates of the balls inside the sphere and the points of the sphere
if dist2(i3,j3,it)<=d
%if there is a collision, recalculate the directions ???
end
end
end
balls_in_sphere1=balls_in_sphere2;
end
I'd be very thankful if someone helps me. I've been trying to solve for weeks, without success.
I can just provide you with some "suggestions":
elastic collision
t=t+dt
) Once you have a stable solution for 2D you can add the third dimension.
Hope this helps.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.