Whats the best way to perform a port map for each bit in a vector? Say I have a vector representing a series of buttons, and wish to debounce each one using a bebounce module, how should I go about that?
Right now I have the following, but I believe there should be a better way
entity ButtonDebouncer is
Port (
clock : in std_logic;
buttons : in std_logic_vector(0 to 5);
--{ more stuff }
);
end ButtonDebouncer;
architecture Behavioral of ButtonDebouncer is
signal bufferedButtons : std_logic_vector(0 to 5) := (others => '0');
begin
c1: entity debounce port map (Clock, buttons(0), bufferedButtons(0));
c2: entity debounce port map (Clock, buttons(1), bufferedButtons(1));
c3: entity debounce port map (Clock, buttons(2), bufferedButtons(2));
c4: entity debounce port map (Clock, buttons(3), bufferedButtons(3));
c5: entity debounce port map (Clock, buttons(4), bufferedButtons(4));
c6: entity debounce port map (Clock, buttons(5), bufferedButtons(5));
--{ Do stuff with debounced buttons }
end Behavioral;
For generate would be a good candidate construct here.
entity ButtonDebouncer is
Port (
clock : in std_logic;
buttons : in std_logic_vector(0 to 5);
--{ more stuff }
);
end ButtonDebouncer;
architecture Behavioral of ButtonDebouncer is
signal bufferedButtons : std_logic_vector(0 to 5) := (others => '0');
begin
debouncers: for i in 0 to 5 generate
c1: entity debounce port map (Clock, buttons(i), bufferedButtons(i));
end generate;
--{ Do stuff with debounced buttons }
end Behavioral;
Travis' solution is a good starting point.
I would go one step further and implement a debounce
module for multiple bits. So you can pass a whole button vector to this module.
entity debounce is
generic (
BITS : POSITIVE
);
port (
Clock : STD_LOGIC;
Input : STD_LOGIC_VECTOR(BITS - 1 downto 0);
Output : STD_LOGIC_VECTOR(BITS - 1 downto 0)
)
end entity;
architecture rtl of debounce is
-- define 'global' signals here (per instance)
begin
genDebounce : for i in 0 to BITS - 1 generate
-- define 'local' signals here (per debounce circuit)
begin
-- debounce circuit
end generate;
end architecture;
Usage:
debButtons : entity work.debounce
generic map (
BITS => buttons'length
)
port map (
Clock => Clock,
Input => Buttons,
Output => bufferedButtons
);
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