So lets say I have a base class called Fruits,
class Fruit{
public TYPE{ Apples, Oranges, Grapes, NoType };
virtual int getType(){ return Fruit::TYPE::NoType; };
virtual ~Fruits(){};
virtual int randomFunc(){ return 991; };
}
And then lets say I have a child class called Apple,
class Apple : public Fruit{
virtual int getType()override{ return Fruit::TYPE::Apples; };
virtual int childFunc(){ return -1; };
}
Now, my question, is it possible to receive an object with the base class Fruits, and store various child objects in the same map/container without loosing the 'childFunc()' functionality, or any variables/functions not existent in the base? Ideally I'm trying to find something like,
int FruitStorage::addFruit( Fruit* f, int i ){
this->fruitsMap[i] = *f; //I feel like receiving a base object will strip the child functionality.
return this->fruitsMap[i]->childFunc(); //I need to use the child functions after the object is stored.
}
Would it be possible to use templates for something like this? Is this a practice that's generally frowned upon? My issue with separate containers is that I need to track on a first-in-first-out basis.
Store std::shared_ptr<Fruit>
in your container. To see if you can rely on childFunct() you need to do a dynamic_cast<Apple *>(fruit.get())
where fruit is a std::shared_ptr<Fruit>
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