I have put everything I need as I want it to be, my bitmaps, backgrounds and everything, what I need is to draw text that will be vertically shown. Here is my code for now:
private void drawTables(Canvas canvas) {
for (Table table : mTablesList) {
float x = mWidht * table.getLeft() / 100;
float y = mHeight * table.getTop() / 100;
Rect rect = new Rect();
rect.set(Math.round(x), Math.round(y), mWidht * table.getRight() / 100, mHeight * table.getBottom() / 100);
if (table.isAvaliable()) {
Drawable myDrawable = getResources().getDrawable(R.drawable.slobodan);
Bitmap myBitmap = ((BitmapDrawable) myDrawable).getBitmap();
table.setRect(rect);
Bitmap nova = getResizedBitmap(myBitmap, 60, 60);
Rect source = new Rect(0, 0, nova.getWidth(), nova.getHeight());
table.setSlikaRezervacije(nova);
canvas.drawBitmap(nova, source, table.getRect(), null);
} else if (!table.isAvaliable()) {
Drawable myDrawable = getResources().getDrawable(R.drawable.rezervisan);
Bitmap myBitmap = ((BitmapDrawable) myDrawable).getBitmap();
table.setRect(rect);
Bitmap nova = getResizedBitmap(myBitmap, 60, 60);
Rect source = new Rect(0, 0, nova.getWidth(), nova.getHeight());
table.setSlikaRezervacije(nova);
canvas.drawBitmap(nova, source, table.getRect(), null);
}
}}
First, you need Paint
Paint paint = new Paint();
// your paint settings such as stroke thickness and such
Then, rotate your canvas
canvas.rotate(yourTextAngle, originX, originY);
Then, you draw your text
canvas.drawText("Your text", originX, originY, paint);
The text should be drawn vertically based on the angle you supplied.
Then if you want to restore the canvas after:
canvas.restore();
You should check out the information on Canvas . It is very thorough.
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