I am using Windows.Web.Http instead of System and I am trying to send an image.
My sample code:
Dictionary<string, object> requestDictionary;
HttpClient httpClient = new HttpClient();
HttpRequestMessage re = new HttpRequestMessage();
HttpResponseMessage response;
re.Method = HttpMethod.Post;
re.RequestUri = url;
string content_type = "application/json";
string req_data = JsonConvert.SerializeObject(requestDictionary);
re.Content = new HttpStringContent(req_data, UnicodeEncoding.Utf8, content_type);
response = await httpClient.SendRequestAsync(re);
response.EnsureSuccessStatusCode();
var responseString = await response.Content.ReadAsStringAsync();
httpClient.Dispose();
httpClient=null;
In this case my requestDictionary will be some thing like
requestDictionary.Add("Image", filename);
requestDictionary.Add("description", some_description);
Someone please help me to achieve this.
By using .Net 4.5 (or by adding the Microsoft.Net.Http package from NuGet) there is an easier way to do this:
private string Upload(string actionUrl, string paramString, byte[] paramFileBytes)
{
HttpContent stringContent = new StringContent(paramString);
HttpContent bytesContent = new ByteArrayContent(paramFileBytes);
using (var client = new HttpClient())
using (var formData = new MultipartFormDataContent())
{
formData.Add(stringContent, "paramter");
formData.Add(bytesContent, "image");
var response = client.PostAsync(actionUrl, formData).Result;
if (!response.IsSuccessStatusCode)
{
return null;
}
return response.Content.ReadAsStringAsync().Result;
}
}
If you prefer to use a stream instead of a byte-array you can easily do this, by just using new StreamContent()
instead of new ByteArrayContent()
.
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