If I have a Morph how can I open it in a dialog with yes/no or accept/cancel buttons?
I know that spec provides a nice api to specify a dialog window, but spec works with its models
do you mean "use a custom morph as content for a dialog window"?
We have a PluggableDialogWindow, for example, this uses the Pharo logo (as an ImageMorph) as the content for a OK/Cancel dialog
(Smalltalk ui theme newPluggableDialogWindowIn: World title: 'Dialog' for: (PolymorphSystemSettings pharoLogoForm asMorph)) openModal
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