I'm trying to loop through each pixel in the canvas, check and store its colour. If not white, (something happens), else, (nothing). There will be a nested loop, but I am confused with the 'idx' value, as written in the reference :
var d = pixelDensity;
for (var i = 0; i < d; i++) {
for (var j = 0; j < d; j++) {
// loop over
idx = 4*((y * d + j) * width * d + (x * d + i));
pixels[idx] = r;
pixels[idx+1] = g;
pixels[idx+2] = b;
pixels[idx+3] = a;
}
}
I guess it has to do with reading pixel matrix using (x,y) but I am not even sure it's necessary. I'm trying to make a target-based particle system, following this tutorial that uses text.
help?
This is my calculation:
index = 4 * ((this.y0 + j) * this.W + this.x0 + i)
Not sure about your pixeldensity. You are also squaring it.
I have noticed different behaviour on Windows and (ios+linux)
My code works on Windows only.
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