I'm trying to get the ip address of each of my clients that connect to my server. I save this into fields of a struct which I sent to a thread. I'm noticing that sometimes I get the right ip and sometimes the wrong one. My first peer to connect usually has an incorrect ip...
From http://linux.die.net/man/3/inet_ntoa :
The inet_ntoa() function converts the Internet host address in, given in network byte order, to a string in IPv4 dotted-decimal notation. The string is returned in a statically allocated buffer, which subsequent calls will overwrite.
Emphasis added.
The problem is that inet_ntoa()
returns a pointer to static memory that is overwritten each time you call inet_ntoa()
. You need to make a copy of the data before calling inet_ntoa()
again:
struct peerInfo{
char ip[16];
int socket;
};
while((newsockfd = accept(sockfd,(struct sockaddr *)&clt_addr, &addrlen)) > 0)
{
struct peerInfo *p = (struct peerInfo *) malloc(sizeof(struct peerInfo));
strncpy(p->ip, inet_ntoa(clt_addr.sin_addr), 16);
p->socket = newsockfd;
printf("A peer connection was accepted from %s:%hu\n", p->ip, ntohs(clt_addr.sin_port));
if (pthread_create(&thread_id , NULL, peer_handler, (void*)p) < 0)
{
syserr("could not create thread\n");
free(p);
return 1;
}
printf("Thread created for the peer.\n");
pthread_detach(thread_id);
}
if (newsockfd < 0)
{
syserr("Accept failed.\n");
}
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