when I press 9 and then press times the display shows 9 and when I press 9 again it'll add it to the first number (9) instead of clearing the first 9. so it thinks its 9*99. how do I clear the display on the first input after an operation?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
string input = string.Empty;
string operand1 = string.Empty;
string operand2 = string.Empty;
char operation;
double result = 0.0;
public Form1()
{
InitializeComponent();
}
private void Multiply_Click(object sender, EventArgs e)
{
operation = '*';
if (operand1 != "")
{
calculate();
}
else
{
operand1 = input;
}
}
private void Minus_Click(object sender, EventArgs e)
{
operation = '-';
if (operand1 != "")
{
calculate();
}
else
{
operand1 = input;
}
}
private void Addition_Click(object sender, EventArgs e)
{
operation = '+';
if (operand1 != "")
{
calculate();
}
else
{
operand1 = input;
}
}
private void Divide_Click(object sender, EventArgs e)
{
operation = '/';
if (operand1 != "")
{
calculate();
}
else
{
operand1 = input;
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void five_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "5";
this.textBox1.Text += input;
}
private void Zero_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "0";
this.textBox1.Text += input;
}
private void one_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "1";
this.textBox1.Text += input;
}
private void two_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "2";
this.textBox1.Text += input;
}
private void three_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "3";
this.textBox1.Text += input;
}
private void four_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "4";
this.textBox1.Text += input;
}
private void six_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "6";
this.textBox1.Text += input;
}
private void seven_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "7";
this.textBox1.Text += input;
}
private void eight_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "8";
this.textBox1.Text += input;
}
private void nine_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += "9";
this.textBox1.Text += input;
}
private void Equal_Click(object sender, EventArgs e)
{
calculate();
}
private void Decimal_Click(object sender, EventArgs e)
{
this.textBox1.Text = "";
input += ".";
this.textBox1.Text += input;
}
private void Clear_Click(object sender, EventArgs e)
{
textBox1.Clear();
}
public void calculate()
{
Console.WriteLine("performing operation" + operand1 + " " + operation + " " + operand2 + "= ???" + "the input is?" + input);
operand2 = input;
double num1, num2;
double.TryParse(operand1, out num1);
double.TryParse(operand2, out num2);
if (operation == '*')
{
result = num1 * num2;
}
if (operation == '-')
{
result = num1 * num2;
}
if (operation == '+')
{
result = num1 * num2;
}
if (operation == '/')
{
result = num1 * num2;
}
textBox1.Text = result.ToString();
input = result.ToString();
}
}
}
I think, that's because of you adding
input += "9"
this.textBox1.text += input;
You're always adding the 9 to the variable input. Try cleaning input. Before adding a new number.
Add the following to your class Form1
:
bool operationExcecuted = false;
And in your calculate
method add the following line:
operationExcecuted = true;
And in every number input check if an operation is excecuted. If so clear the input and add a new number. For example the number 9:
private void nine_Click(object sender, EventArgs e)
{
if(operationExcecuted)
{
input = String.Empty;
operationExcecuted = false;
}
this.textBox1.Text = "";
input += "9";
this.textBox1.Text += input;
}
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