I am making a canvas game, which draws an object on the canvas. But it keeps giving me an error x is undefined. It was working before but, when I added the star functions it broke. Any help as I am at a loss.
var spaceShip = {
position: {
x: canvas.width / 2,
y: canvas.height - 20
},
size: {
width: 50,
height: 12
},
Velocity: {
x: 20
},
drawSpaceShip: function(){ // Draw Spaceship Object
ctx.beginPath();
ctx.fillStyle = "blue";
ctx.fillRect(this.position.x, this.position.y, this.size.width, this.size.height);
ctx.fillRect(this.position.x + 15, this.position.y, this.size.width - 30, this.size.height / 2 - 12);
ctx.fillRect(this.position.x + 22.5, this.position.y, this.size.width - 45, this.size.height / 2 - 15);
ctx.closePath();
ctx.fill();
requestAnimationFrame(this.drawSpaceShip);
}// End drawShip function
};// End spaceShip Object
function Star(x, y, rad, velocity, fill){
this.x = Math.floor(Math.random() * 599);//this create a random number between 0 and 599 on the x axis
this.y = 0;
this.rad = Math.floor((Math.random() * 30) + 1);//this create a random number between 10 and 30 for the radius
this.velocity = 6;
this.fill = fill
this.draw = function(){
ctx.beginPath();
ctx.fillStyle = this.fill;
ctx.arc(this.x, this.y, this.rad, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
this.y += this.velocity;
}
}
function createMultipleStars(){
for (var i = 0; i <= 4; i++)
stars[i] = new Star(i * 50, 10, i, i, "rgba(255,215,0,0.6)");
}
createMultipleStars();
function step() {
ctx.clearRect(0,0,canvas.width, canvas.height);
for (var i = 0; i<= 4; i++)
stars[i].draw();
requestAnimationFrame(step);
}
spaceShip.drawSpaceShip();
step();
You are loosing spaceShip
object context when detaching this.drawSpaceShip
method and passing it to requestAnimationFrame
function. In this case drawSpaceShip
is invoked with global object context ( this === window
). You can bind context explicitly with Function.prototype.bind method:
requestAnimationFrame(this.drawSpaceShip.bind(this));
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